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Titanfall 2 - Back to Basics?

Posted by Mario (RPGfan2005) on November 2, 2016 at 12:45 AM Comments comments (0)

This time we have


"Titanfall 2" by Respawn Entertainment


Genre: FPS, Mecha, Action


Release Date: October, 28, 2016.


My favorite FPS of all time is Titanfall. COD: Black Ops was my gateway into the FPS world and I personally couldn't get myself to like Halo and Battlefield. However I did enjoy some of their elements more once I actually got into the genre. I have always been a fighting games and RPGs guy. So when Titanfall was released, it definitely was the COD killer everyone was waiting for. At least for me. When Titanfall 2 was teased, first thing I did was jump for joy, then the worry started to set in. The creators of COD had left Activision and helped create Titanfall because they were pressured into making sequel after sequel, they wanted something new. So isn't making a sequel to Titanfall an ironic thing to do?


----GAMEPLAY---- 9/10


It's a FPS with Titans, robotic rideable mechas which serve as an extension of your skills as soldier. Pretty sweet. The biggest feature in Titanfall was your newly introduced ability to wallrun and double jump with waist gear called jump jet. So much so that COD immediately copied it and failed to master it (imo) in Black Ops 3 and Advance Warfare. The maps were accomodated to increase the height of buildings and areas which would be unreachable if you were playing any other FPS. Now the gameplay changes once you enter your titan, your jump mobility is removed and your speed slightly slowed (compared to a 1:1 ratio if a person was the size of a titan) but it truly feels like you are in the cockpit of a mech unit. using abilities such as vortex shields, rockets, and dashing to move out of the line of fire. Extremely fun to play.


----GRAPHICS---- 9/10                  ---------ANIMATION-------- 6/10


Titanfall looked amazing on next gen consoles, and Titanfall 2 looks no different. failing to get a 10 on graphics since it pretty much looks the same as Titanfall 1. Some say it is an improvement on the first, but the style looks the same. What's really laughable is the animations. In the first titanfall when a commander would speak to you and let you know what the mission was, they would appear on your HUD and end transmission once you were debriefed. In Titanfall 2 the commander is with you on the dropship and she stands and looks ridiculous with a weird grin on her face. Is is extremely hard to take her seriously.



----CUSTOMIZATION----- 7/10


Titanfall 1 only needed more guns and paint jobs for Titans to get a 10/10. Pick a Titan Body, Weapon, Attachment/Mod, Tactical Ability, Ordnance, Tier Kits x 2, Insignia, and Operating System Voice. Titanfall 2 has pretty much the same amount of options a titan can have (plus an additional defensive ability missing in TF1), but it is limited by the body of a Titan (Chassis). 3 abilities are customizable, but the rest are based on the choice of body. Which is actually taking a step back in Customization. Why can't I have the body I choose to have, with the abilities that serve my playing style needs. Titanfall 2's Titan called "Ronin" is a close combat Titan with swords as melee attacks and a shotgun like primary weapon. However, the body is a high mobility, low health Chassis, which means I have to use a "hit and run" tactic to fully use Ronin's capabilities. What if I would like an "Ogre" like body from TF1 so I can stay in front of an enemy titan slashing it with swords for a longer period of time. Just let me equip the Ogre body and choose swords as my melee, and shotgun as my primary weapon. I want to develop my own style, not the "run and gun" that is literally in the description of the "Ronin"whenever it is highlighted.

Customization on a Pilot is pretty much the same as Titanfall 1, however they removed the 3rd weapon you could carry. In TF1 there was your Primary Weapon, Secondary (pistol), and an Anti-Titan weapon. It was pretty revolutionary, almost as much as the wallrunning, however now they make you choose between a pistol and an anti-titan weapon. Plus, any attachments on your weapons are dependant on the level of the weapon, not your overall level as a pilot like in Titanfall 1. Reminds of me more and more of COD and Battlefield. More on that later. The good thing though, is that now there's multiple weapons for each class, instead of having 1 or 2 of each in Titanfall 1.


----Game Modes/Play Lists---- 7/10


Titanfall 1 didn't have many game modes at launch. Which is impressive that Titanfall 2 has a total of 10 selectable game modes/playlists right off the bat, not including private matching which should be included anyhow on any FPS. However Titanfall 1 did end up with 14 selectable playlist/game modes in the end. Which brings me to why didn't Titanfall 2 just keep all the modes and just added more. Some might say, if you want to play "this mode" so badly then why not just play Titanfall 1? The problem is, the majority of people move on when a new game or version comes out, and it makes finding matches a lot more difficult. It is just the beginning though. So let's hope that Titanfall 2 adds even more by the time Titanfall 3 comes out.


----Differences Personal Checklist----

More Titans ✔

More Maps ✔

More Weapons ✔

Better A.I. ✔

- No Brain Surgeon when riding enemy Titans. Now I get a battery which serves no actual battle purpose, other than giving you shields which already came on titans before, now you have to work for them.

- No Burn cards, Now you get "Boosts" which you can only activate depending on your performance. Shouldn't they have kept the burn cards and added kill streak rewards?

- Mini Map now works almost exactly like Battlefield and Battlefront... being EA... "Now you can always know in which direction your enemy is in!"

- HUD has so much crap going on it is very distracting. I get it now it actually looks like a mecha cockpit, but god, when playing FPS competitively, I look for any sudden movements to point my weapon and shoot. When you have small icons moving around for no reason, it dilutes my senses.

- Only able to see yourself going into your titan from a 3rd person point of view. I miss the first person perspective. Why not just keep both?

- No Rank Chip? maybe on a later update?



----OVERVIEW---- 7/10


Titanfall 1 is still my favorite FPS of all time. Titanfall 2 feels exaclty how I felt about Battlefield 4 and Star Wars: Battlefront (2015). The game is a mainstream decent FPS. Not amazing and revolutionary, just enjoyable and playable. Titanfall 1 had me on the edge of my seat. balancing between watching my mini map and HUD for incoming enemies. Now the map tells me exactly in which direction my enemies are the majority of the time. Which makes it easier to pick up and play, but sometimes I feel cheated when I die so quickly. With the new gameplay mechanic of batteries, it feels like it is a lot more team based and cooperation is key to success, which is hard when you don't have your trusty squad online to help, and have to rely on the skills of strangers.

here's to Titanfall 3! Which should be coming. Knowing EA...


- By Mario Sauceda LCGK President


NX and Nintendo at E3 2016

Posted by Shadowfox364 on April 28, 2016 at 12:40 AM Comments comments (0)

Hey guys, so it was recently announced that the new Legend of Zelda game has been delayed to March 2017 for polishing, not only that, but the game will not just release on Wii U, but as well on the new NX system(also slated for March 2017). It was also confirmed that Zelda U/NX will be the main focus at Nintendo's E3 event. Let us know what you all think about this recent annoucement. 

Super Mario Maker: Video Game Adds Pokémon Character Costumes

Posted by Mario (RPGfan2005) on February 12, 2016 at 5:45 PM Comments comments (0)

The new items allow players to play through courses as Squirtle, Charmander and Bulbasaur. The costumes can be unlocked by playing a new Pokémon-themed course.

Guild Wars 2 Review

Posted by Mario (RPGfan2005) on August 31, 2015 at 10:55 PM Comments comments (0)

This week we have

"Guild Wars 2" by ArenaNet

Genre: MMO, RPG

Release Date: August, 28, 2012.

This game is definitely revolutionizing the MMO genre and has exceeded my expectations. I have never been able to get into any MMO in my life. Defiance? no... WoW? no... Knights of The Old Republic? no... City of Heroes and Villans? no... But Guild Wars 2 (GW2).... it's different. It throws everything that makes a single player, epic, RPG on a console or PC amazingly great. Now what's better than living an amazing single player RPG experience? Sharing it with your friends and comrades in battle. So take a ride with me, as we take a closer look at GW2

----GAMEPLAY---- 8/10

This might be the only department somewhat lacking IMO for GW2. The game let's you customize your own set of skills based on the equipped weapon(s) you have. Each of the 8 professions has it's own set of limitations and skills even if it is the same weapon. For example, using a short bow with a ranger profession is totally different than using a short bow with a thief profession. The variety of skills and perks for each profession is astounding, even somewhat overwhelming. However, once you play around enough, and find the set of skills that you are most comfortable with; the game starts getting monotonous. almost a "button smasher" if you will call it that.

However, the game is so good at keeping the gameplay interesting. Platforming levels known as Jumping Puzzles, PvP, Server vs Server epic battles known as World vs World, and smaller mini games known as Activities in the open world. A huge, immersive, and certainly overwhelming crafting system to craft your heart out. Even though each of these fun gameplay mechanics offer rewards and definitely worth your time and effort. We all know we want to get rich with virtual currency as fast as possible, when the game demands you to fight and fight and fight monsters over and over to get gold fast and partnering up with people makes this easier, it is still at the end of the day, press keys 1, then 2, then maybe 4, then 3, then 5 and wait until it cools down. World Bosses and Mini Bosses may demand more specific timing and great coreography from your team. But those are less than 1% off all the battles you will be involved in.

All in all, the gameplay is more enjoyable with friends, and it makes breezing through grinding for gold less of a chore. It is, an MMO, after all. So make some friends quick and join a guild! maybe ours? Las Cruces Game Knights Guild in Guild Wars 2

----GRAPHICS---- 10/10

Since it is a PC game, the graphics are limited to your computer's power. My computer lacks heavily in this department, when I set it to the highest setting it lags and frame skips to no avail. So my graphics rating would have been low if I had just judged it on that. However, I had the pleasure of watching it run on a state of the art gaming pc with a kickass graphics card. My jaw dropped and I was up to my neck in jelly. The environment, the character models, and the enemies were popping out of the screen. The fog, the lighting, and the water effects are lifelike. The graphics are so amazing, this is the only reason why I am saving up to either upgrade my PC's gfx card or get a full blown gaming PC. So you must experience the sights yourself.

----MUSIC---- 9/10

The music is amazing. Even from the character/title screen you hear the epic rendition kick in, and you know you are in for greatness, and the hype increases. The cues for the music when you enter battle, start a boss fight, or begin a mission quest is just immersive and well fitting. The reason why it doesn't get a perfect 10. is the same department the gameplay is lacking. monotonous. Once you go through the entire soundtrack, you will probably disable the music and play your own jams while keeping the sound effects on. Now I am talking about months and months of being immersed in an MMO RPG. It wont get old quick that's for sure. It just takes the right amount of times you have heard the same song.

As far as the sound effects go; grunts, shots, explosions, growls, flying arrows and everything in between is crisp and solid.

----CONTROLS----- 7/10

Tank controls.... ugh... At first this was my biggest gripe. I had to buy Xpadder to use a Xbox 360 or PS3 controller buttons as my keys after much programming and downloading software. Got used to them quick and the PS3 and 360 controllers helped tremendously. This however is just to get your brain used to the controls. Once I got to the complicated and precise jumps in Jumping Puzzles, and the trick moves and maneuvers of PvP, I had to ditch the controller. There just isnt enough buttons and keys on a standard controller to get everything correctly. the strafing, the roll dodging, the skill combinations... The list goes on. The PS3 and 360 are acceptable and usable for the majority of the monotonous grinding and monster killing, for other things, get used to the lovely keyboard.

----STORY---- 10/10

Elder Dragons!? rehashed old story??? No. The Lore of GW2 is deep, like really deep. While many RPGs make it so YOU are the hero, this is not the case. There are many heroes and we all partner up to help the chosen one. an NPC...? Trahearne is destined to be the world's greatest leader among the greatest leaders. I don't know about many other players' opinion, but it is nice to see a different side of the chosen hero's story from a different angle.

Story missions are mostly in instances where you and 4 other players of your optional party have to work together a la' Fable 3 style. One player is the one leading the story, while the others can faintly interact with the environment of the mission. The purpose? to make the fighting sections of the story a heck of a lot easier as a group. Once the story is complete, you can choose to have this affect your story as well, or do it your own way on your own time. The experience is shared but not the loot unless you accept the story progress.

The living world concept of the constant updates in story makes this something you can easily dive into and care about all these characters, and become a historian expert on all the world of Tyria has to offer.


For a game developer who claims this is a living breathing world, they weren't kidding. At first I was afraid many aspects of the open world or certain boss fights, events, or items would be gone once that part of the "living world" is gone. This is not the case the majority of the time. While there have been updates and certain items and areas of the world are no longer accessible this does not happen often at all. With the ability to purchase the season of the story missions you missed, while this might seem like a way to get your money, if you stick with GW2 you get to experience the world change and the story missions become available to you. Almost like reverse DLC. The longer you have the game the more missions you get, while if you jump in late in a season storyline, you have to purchase the previous chapters. This is the exact opposite of how a loyal player buys a game at launch and has had to purchase all dlc and character packs since the beginning, then get slapped in the face when the bundled edition of a game comes out with everything with a lower price later on.

There are daily missions and activities to do. As well as achievements to unlock and complete once you beat all the story missions. And unlike gamerpoint achievements and trophies from Microsoft and Sony. Your achievement points can help you unlock some of the coolest and best gear in the game, as well as increase your currency percentage intake and gems to use in the cash (gem) store without ever having to spend a dollar. So replaying the story mission to get the achievements and getting your daily log in rewards is worth at least 5 minutes of your time. Now that my friends... is true replayability.


Microtransactions have been made popular in recent years due to mobile gaming, and when I first saw the "no subscription fee" label everyone was talking about. I thought there had to be a catch... how I was wrong. I mentioned the fact you could be awarded gems for free just by getting your achievement score high enough, as well as all the gold in the game exchanged for gems depending on how the gem market is at the time. All of this meaning, you can purchase and get every single item in the store without ever having to type in your credit card information. And with the percentage of gold earn increased just being doing your daily log in and achievement score, the more you play the more you earn.

Gems and Gold are just the tip of the iceberg in GW2. There's over 15 different currencies for different items and gear. Available only in certain areas, and only obtainable in certain ways. I love the example Extra Credits on YouTube said a while back. GW2 nails their currency and inflation balancing perfectly. Watch their video here.

You need Adobe Flash Player to view this content.


GW2 has been out for a while now, and in that time Arena Net has proven that it is leading the world of MMOs and microtransactions as well as great story telling and gameplay variety. before this game was only $60 away to add to your collection. But now that it is free to play, there's no excuse. If your PC can handle it. you must get it! now! and don't forget to join our Guild!

- By Mario Sauceda LCGK President

The Titanfall Gamble?? Should We Believe the Hype

Posted by LaTN_AssAssN on March 1, 2014 at 1:25 AM Comments comments (0)

What's Up Outlaws,

So one of things I wanted to give my two cents on is the recent surge of interest behind the game Titanfall, due to come on March 11 of this year. I had a chance to play the 'Alpha' of the game (which was really an early Beta no doubt about it) and I gotta say I liked what I saw. Had a recent chance to play the open Beta, and the feelings remained the same on a mostly positive note.


All that said, there are still critics who believe that Titanfall is simply buying it's own reviews and overall attention. Since the last E3, where most if not all of the conflict began, the general hype amongst the leading retail stores for Titanfall has been massive. You couldn't walk into a game store, or an electronics store...HELL you couldn't log onto a website without someone advertising this game...but is there more to it...I think there is...

Most if not all of the advertisements we've been shown have something to do with the Xbox One, a console that has had mediocre reviews and not exactly bragging worthy sales reports. Now with Titanfall being an exclusive product of Microsoft, and much of their attention going to marketing the game for their 'beast' console, It could be argued that Microsoft is worried more about their consoles selling rather than the actual game itself. This at last rang true to me when the announcement was 'leaked' about the Titanfall bundle and prices in the UK going down, which signifies another push by Microsoft in the console wars.

What's that mean for all of us, well let's be honest here, Microsoft would promote "My Little Pony Happy Times in Yum Yum Land" if they thought it would get them more net sales of their beloved machine, but should we blame the game itself for the endless strategies of the marketing department. Personally...I don't think this instance, the game itself can back up the claims put forth by Microsoft. Now is it the game that's going to tip the balance of the scale in the console wars, I don't think so...but it's a step in the right direction and one I feel is at least justified by the work of the development team who did an amazing job on this game.

So I'll be standing by for Titanfall, regardless of the Hype Machine itself.

Let me know what you guys think in the comments box

Until then

KeEp oN RoKN

[email protected]