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Titanfall 2 - Back to Basics?

Posted by Mario (RPGfan2005) on November 2, 2016 at 12:45 AM Comments comments (0)

This time we have


"Titanfall 2" by Respawn Entertainment


Genre: FPS, Mecha, Action


Release Date: October, 28, 2016.


My favorite FPS of all time is Titanfall. COD: Black Ops was my gateway into the FPS world and I personally couldn't get myself to like Halo and Battlefield. However I did enjoy some of their elements more once I actually got into the genre. I have always been a fighting games and RPGs guy. So when Titanfall was released, it definitely was the COD killer everyone was waiting for. At least for me. When Titanfall 2 was teased, first thing I did was jump for joy, then the worry started to set in. The creators of COD had left Activision and helped create Titanfall because they were pressured into making sequel after sequel, they wanted something new. So isn't making a sequel to Titanfall an ironic thing to do?


----GAMEPLAY---- 9/10


It's a FPS with Titans, robotic rideable mechas which serve as an extension of your skills as soldier. Pretty sweet. The biggest feature in Titanfall was your newly introduced ability to wallrun and double jump with waist gear called jump jet. So much so that COD immediately copied it and failed to master it (imo) in Black Ops 3 and Advance Warfare. The maps were accomodated to increase the height of buildings and areas which would be unreachable if you were playing any other FPS. Now the gameplay changes once you enter your titan, your jump mobility is removed and your speed slightly slowed (compared to a 1:1 ratio if a person was the size of a titan) but it truly feels like you are in the cockpit of a mech unit. using abilities such as vortex shields, rockets, and dashing to move out of the line of fire. Extremely fun to play.


----GRAPHICS---- 9/10                  ---------ANIMATION-------- 6/10


Titanfall looked amazing on next gen consoles, and Titanfall 2 looks no different. failing to get a 10 on graphics since it pretty much looks the same as Titanfall 1. Some say it is an improvement on the first, but the style looks the same. What's really laughable is the animations. In the first titanfall when a commander would speak to you and let you know what the mission was, they would appear on your HUD and end transmission once you were debriefed. In Titanfall 2 the commander is with you on the dropship and she stands and looks ridiculous with a weird grin on her face. Is is extremely hard to take her seriously.



----CUSTOMIZATION----- 7/10


Titanfall 1 only needed more guns and paint jobs for Titans to get a 10/10. Pick a Titan Body, Weapon, Attachment/Mod, Tactical Ability, Ordnance, Tier Kits x 2, Insignia, and Operating System Voice. Titanfall 2 has pretty much the same amount of options a titan can have (plus an additional defensive ability missing in TF1), but it is limited by the body of a Titan (Chassis). 3 abilities are customizable, but the rest are based on the choice of body. Which is actually taking a step back in Customization. Why can't I have the body I choose to have, with the abilities that serve my playing style needs. Titanfall 2's Titan called "Ronin" is a close combat Titan with swords as melee attacks and a shotgun like primary weapon. However, the body is a high mobility, low health Chassis, which means I have to use a "hit and run" tactic to fully use Ronin's capabilities. What if I would like an "Ogre" like body from TF1 so I can stay in front of an enemy titan slashing it with swords for a longer period of time. Just let me equip the Ogre body and choose swords as my melee, and shotgun as my primary weapon. I want to develop my own style, not the "run and gun" that is literally in the description of the "Ronin"whenever it is highlighted.

Customization on a Pilot is pretty much the same as Titanfall 1, however they removed the 3rd weapon you could carry. In TF1 there was your Primary Weapon, Secondary (pistol), and an Anti-Titan weapon. It was pretty revolutionary, almost as much as the wallrunning, however now they make you choose between a pistol and an anti-titan weapon. Plus, any attachments on your weapons are dependant on the level of the weapon, not your overall level as a pilot like in Titanfall 1. Reminds of me more and more of COD and Battlefield. More on that later. The good thing though, is that now there's multiple weapons for each class, instead of having 1 or 2 of each in Titanfall 1.


----Game Modes/Play Lists---- 7/10


Titanfall 1 didn't have many game modes at launch. Which is impressive that Titanfall 2 has a total of 10 selectable game modes/playlists right off the bat, not including private matching which should be included anyhow on any FPS. However Titanfall 1 did end up with 14 selectable playlist/game modes in the end. Which brings me to why didn't Titanfall 2 just keep all the modes and just added more. Some might say, if you want to play "this mode" so badly then why not just play Titanfall 1? The problem is, the majority of people move on when a new game or version comes out, and it makes finding matches a lot more difficult. It is just the beginning though. So let's hope that Titanfall 2 adds even more by the time Titanfall 3 comes out.


----Differences Personal Checklist----

More Titans ✔

More Maps ✔

More Weapons ✔

Better A.I. ✔

- No Brain Surgeon when riding enemy Titans. Now I get a battery which serves no actual battle purpose, other than giving you shields which already came on titans before, now you have to work for them.

- No Burn cards, Now you get "Boosts" which you can only activate depending on your performance. Shouldn't they have kept the burn cards and added kill streak rewards?

- Mini Map now works almost exactly like Battlefield and Battlefront... being EA... "Now you can always know in which direction your enemy is in!"

- HUD has so much crap going on it is very distracting. I get it now it actually looks like a mecha cockpit, but god, when playing FPS competitively, I look for any sudden movements to point my weapon and shoot. When you have small icons moving around for no reason, it dilutes my senses.

- Only able to see yourself going into your titan from a 3rd person point of view. I miss the first person perspective. Why not just keep both?

- No Rank Chip? maybe on a later update?



----OVERVIEW---- 7/10


Titanfall 1 is still my favorite FPS of all time. Titanfall 2 feels exaclty how I felt about Battlefield 4 and Star Wars: Battlefront (2015). The game is a mainstream decent FPS. Not amazing and revolutionary, just enjoyable and playable. Titanfall 1 had me on the edge of my seat. balancing between watching my mini map and HUD for incoming enemies. Now the map tells me exactly in which direction my enemies are the majority of the time. Which makes it easier to pick up and play, but sometimes I feel cheated when I die so quickly. With the new gameplay mechanic of batteries, it feels like it is a lot more team based and cooperation is key to success, which is hard when you don't have your trusty squad online to help, and have to rely on the skills of strangers.

here's to Titanfall 3! Which should be coming. Knowing EA...


- By Mario Sauceda LCGK President


The Legend of Zelda: Twilight Princess HD Review

Posted by Shadowfox364 on April 28, 2016 at 1:45 AM Comments comments (0)

Ah Hyrule, you and your ever-changing worlds, your unique stories and magical lands, we welcome you back with The Legend of Zelda Twilight Princess HD, a beautiful recreation celebrating the game’s 10th anniversary. The Legend of Zelda Twilight Princess HD brings us back to a familiar scene, but not exactly the way many of us remembered it, the world is mirrored and Link is actually left-handed. So what makes this version different than that of the Wii or Gamecube releases well sit right there and I’ll how I became a Princess of Twilight?


Gameplay- Twilight Princess HD plays with the control style of the Gamecube release, players can use either the Gamepad or Pro Controller like they could with Wind Waker HD, however players cannot use Wii controls. The map is that of the Gamecube version, but can be switched back to the Wii’s map when selecting Hero Mode starting up a new file. Twilight Princess’ main gimmick is the ability to play as Link in two forms, his normal human form and his wolf form each bringing a unique style of play. Human Link being able to use his many weapons and tools to his advantage, and Wolf Link with his natural instincts and the aide of the mysterious imp Midna to solve many puzzles and fight many enemies. Motion control is back to an extent with the use of the gamepad’s gyroscope and accelerometer. Even item management and quick access to the minimap is shown on the gamepad.


Story- (Note: Major Plot Spoilers Ahead) Twilight Princess takes place several centuries after Ocarina of Time and Majora’s Mask, with a new Link working as a farmboy in the peaceful Ordon Village, after herding some goats and rescuing the village’s children from chasing monkeys, Link and the village is attacked by invading monsters and is knocked unconscious and is dragged by Shadow Beasts into the realm of Twilight, luckily instead of turning into a spirit, thanks to his Triforce of Courage he turns into a wolf. During this time Link is then imprisoned and is rescued by Midna, who agrees to help him if he helps her obtain what she is looking for, the two meet up with Princess Zelda who then explains that Zant, the self-proclaimed King of Twilight has stolen the light from three of the light spirits from Faron, Eldin, and Lanaryu and that it is up to Link to restore the light to the lands by obtaining tears of light from each spirit, once completed Link is then able to return to his human form and enter the dungeons to obtain Fused Shadows and are ambushed by Zant who places a shadow crystal on Link turning him into his wolf form and fatally harming Midna, the two return to Hyrule Castle to reunite with Zelda who tells Link that he needs the sacred blade, the Master Sword to break his curse after sacrificing herself to restore Midna the two return to Faron woods to go to the Temple of Time to then obtain the sacred blade. Once Link is returned to his human form wielding the blade of evil’s bane and can now freely switch between his two forms, the two head to the Geurdo Desert and begins to collect the shards of the Mirror of Twilight, which acts as a portal between the two realms, it is revealed that the Sages used it to banish Ganondorf many years ago after he had attempted to steal the Triforce and after executing him failed. After obtaining the mirror shards it is revealed that Midna is infact the true ruler of the Twilight Realm and that only defeating Ganondorf will reveal her true form. The two then return to Hyrule Castle and encounter Ganondorf with a lifeless Zelda over him, after several fights, Midna is able to resurrect Zelda and warps the two outside the castle, using the Fused Shadows in hopes to defeat Ganondorf, but Ganon stands triumphant, leaving Zelda and Link to defeat him with the aid of the Light Spirits creating special light arrows. After a magnificent horseback battle, it’s time for the final showdown Link vs Ganondorf in a 1v1 swordfight, Link stands victorious with one Ending Blow, Ganondorf is defeated, the Sages are able to revive Midna showing her true form and returns to her realm, destroying the Mirror of Twilight in the process.


Music and Audio- Like many Zelda games before, the music never fails. From the peaceful sounds of Ordon Village, the Western theme of Kakariko Village, to the calming and beautiful music of Lake Hylia, even the darkening music of the Twilight Realm Koji Kondo does not fail with the music with this title.


Differences- Since this is a port, there are obvious differences from its previous versions. The Tears of Light missions are now reduced to collecting 11 tears rather than 15. The game features Amiibo support using the various Zelda themed figures, Link and Toon Link will restore arrows, Zelda and Sheik will restore hearts, Ganondorf will make players take 2x damage (4X in Hero Mode), and of course the new Wolf Link Amiibo will unlock a new dungeon in the style of the Cave of Ordeals, where you can only play as Wolf Link and progress through many fights to obtain a Rupee bag that holds 9,999 the max any Zelda game has ever had. Motion Control aiming returns from the Wii Version, but moving around and fighting plays like the Gamecube version. A new item is also available called the Ghost Lantern which will light up in the presence of Poe ghosts. One last thing they added were Stamps scattered all throughout the game there are many stamps to collect, these are just for Miiverse posts, kinda similar to the Tingle Bottles in Wind Waker.


Final Words- Overall Twilight Princess HD is the same Zelda experience as it was 10 years ago, new features, new challenges, but overall still a great story and game. I’m giving it a 9/10.


Super Mario Maker

Posted by Shadowfox364 on September 21, 2015 at 1:50 AM Comments comments (0)

For 30 years, we’ve seen this Italian Plumber fight giant turtles, play golf, tennis, basketball, soccer, kart race, party, paint, and save princesses. And now he’s back to his old school 1980s platforming roots, but not what you would expect, this time we call the shots, we make the levels for Mario to beat. Behold Super Mario Maker, the most recent release on the Wii U.


Main Game- there really isn’t much of a story in this game so this is a more of a “Main Game in General” section, to me it’s more of a “choose your own adventure book” as you’re the one making the levels. There are 2 main modes other than the playing user levels at choice, there is the 10 Mario Challenge where you only have 10 lives to beat 8 courses randomly selected by the Nintendo developers, and the 100 Mario Challenge where you have 100 lives to beat a select number of courses depending on which difficulty you choose, there you will be able to unlock special costumes, but we’ll get to that in the Extras section.


Gameplay- Gameplay is divided up into 2 categories, level design and playing the level, you use the Wii U gamepad to create levels using themes from four Mario games: Super Mario Bros (NES), Mario Bros 3 (NES), Super Mario World (SNES), and New Super Mario Bros U (Wii U), sadly you cannot interchange between themes when making levels, so no you cannot make a level using Mario 1 and Mario 3 design or any other combo, you can however shift between different level themes from each games, for example you can use a warp pipe to shift from Ground to Underwater, or Underground to Bowser’s Castle if you want. When it comes to playing the levels, they can range from easy to Kaizo Mario level difficulty which highly increases Replayability and makes it so you want to beat the level. When you first start off the game, after the tutorial, you will be able to start making your levels and publishing them, note you’ll only be able to upload 10 when you start, as your levels get more popular you will be able to upload more. New to Mario is the Skinny Mushroom which turns him into a taller but slim Mario, which is very creepy, it’s an unlockable/random drop as well.


Sound and Music- The music of the Super Mario franchise has never been a disappointment, Mario Maker’s soundtrack features tracks old and new, Originally in Super Mario Bros, there were never any airship levels, so new music was created for those in mind, which was pretty neat. What is a really neat feature I really enjoyed was the ability to change sound effects for certain items and being able to record quick little sound-bites to create a little humor in your levels.


Extras- There are a ton of neat little extras in Mario Maker, and a lot of them pay homage to Mario Paint from the SNES, you got the fly swatting mini game, which is still as annoying as it ever was, some of the music are remixed Mario Paint tracks. Hey remember when I said there were unlockables, there are a lot, other than the daily tool pick-up, there are 103 Amiibo special costumes you can unlock, every Amiibo figure you own is compatible with Mario Maker and will allow you to receive a special secret mushroom containing that character to use for the levels you create. There even is a neat little CRT mode, which displays the level in what looks like a CRT-TV even included is that good old eyestrain we all knew and loved about the 80s and 90s, there are 2 methods to obtaining this mode the first is to press Down on the D-Pad and the 4 face buttons at the same time, this allows the entire level to have the effect, the other is to obtain a mega mushroom, but the only way to get those is to have the special 30th anniversary Mario Amiibo or play a level that has a mega mushroom.


Final Score- 9/10. Super Mario Maker is the Mario game for the gamers by gamers, it has a ton of variety for all Mario players new to the franchise and veterans, the amount of Replayability is crazy high and with new levels being published daily by players there’s always more to come back to.


Metal Gear Solid V: The Phantom Pain Review

Posted by Shadowfox364 on September 6, 2015 at 8:25 PM Comments comments (0)

Metal Gear Solid V: The Phantom Pain, the magnum opus of Hideo Kojima has finally been released and my God is it amazing there is absolutely so much to cover in this review honestly I’m afraid I’m going to have to swap discs after this one. In this review I will divide the game’s various elements (Story, Gameplay, Graphics /Sound) and score them F to S. (F 0 - 59) (D 60- 69) (C 70 - 79) (B 80 – 89) (A 90 – 99) (S 100).


Story: (note spoilers ahead) MGS V TPP is set 9 years after the events of Ground Zeroes, Big Boss(Snake) awakens from a 9 year coma following the destruction of his base of operations disguised as an “United Nations inspection” turning out to be Cypher’s unit XOF lead by the mysterious Skull Face. Once Snake awakens he finds he is missing his left arm and Cypher wants him dead, thanks to the help of Ishmael, a man who supposedly watched over Big Boss during his coma. When Ishmael and Snake try to escape they’re ambushed by Cypher Soldiers and two mysterious figures, one resembling a young Psycho Mantis and the other resembling Colonel Volgin from MGS 3 Snake Eater except having unexplained fire powers. Once Boss escapes he is reunited with Ocelot, whom he had met and fought against during Operation Snake Eater. After a chase from Volgin on his flame unicorn (yes a flame unicorn that is a thing), Ocelot informs Snake that Miller has been captured in Afghanistan and has approximately 3 days to rescue him; being fitted with a myoelectric prosthetic arm Big Boss sets out to rescue Miller to find him with one of his arms and legs removed, once rescued Snake and Miller arrive at their new Mother Base and start planning revenge against Cypher and XOF recruiting members old and new along the way. Story Score: A+ (95/100).


Gameplay: Phantom Pain is set in a huge open-world, players will be able to go anywhere in the game world via horseback, vehicle, running, and chopper (restricted to various landing zones), before every mission you will be taken to a load-out screen where you can select what gear, buddy, character, you will be taking on your missions; you are restricted to 2 main weapons, 1 secondary and your bionic arm, 8 support weapons (explosives mostly) and 7 items(boxes, cigars, etc..). You are also restricted to one buddy out at a time, but can be changed out during missions via support drops. The game plays exactly like Ground Zeroes, enemy AI will learn attempt to learn your strategies and arrange unit structure around their structures. You can now extract minerals such as diamonds, metals, and various resources to help further construct Mother Base structures or even have your R&D team develop new gear for Snake, and buddy characters. Fulton recovery returns from Peace Walker, but this time it’s more efficient, you will now be able to extract weapon emplacements, vehicles, storage containers, and even animals. Unlike in Peace Walker, Mother Base is fully explorable and can be customized to your preference; even while on a mission you can adjust Mother Base settings, build new platforms, adjust team members(once extracted they will be automatically put in the team that best suits them). New to the series is FOB missions, these are part of the online integration of The Phantom Pain, players will be able to infiltrate other’s Mother Bases, once they infiltrated them, they will be able to steal other players resources, soldiers, weapon emplacements, etc., it is your job as the opposing player to prevent them from obtaining any of your resources or soldiers, and vice-versa. When using first-person mode either via binoculars or aiming, you can mark an enemy and pin-point where they are on the map, as you progress you can upgrade your binoculars to analyze enemies and figure out where they’re best suited for Mother Base, along with even knowing what they’re proficient at. Gameplay Score S (100/100)


Graphics and Sound: Phantom Pain is beautiful, everything about the level design to the character models is just purely amazing, running off the Fox Engine created solely for this game in mind, the game looks great on last-gen and current, few textural differences, but nothing to take points off of. The game’s soundtrack is jam-packed with an incredible 80s soundtrack with songs like “Kids of America”, “Rebel Yell”, “Final Countdown” plus the ability to import your own songs into the game; nothing is more sensational than hearing Ninja Sex Party’s “Everybody Shut Up (I have an Erection)” when your chopper is coming to deliver air support or picking you up. I have to say though the weakest part of the sound definitely has to be Kiefer Sutherland as Snake, while he is a good choice as the character, the fact that he is now more of a silent protagonist, with a few spoken lines just feels like a minor waste of talent to me. Graphics and Sound Score A (94/100)


Replayability- Phantom Pain has so much to do in it, a whopping 257 missions in the game, main and side-op, each mission has at least 3 to 7 optional objectives that encourage players to go back and figure out how to complete them usually they’re prisoner extraction, destroying communications towers, gathering blueprints for supplies. They aren’t necessary for completing missions, but do add a bit of fun and enjoyment to the player. Replayability Score A+(95/100)


Controls- Controls are pretty straight forward and have pretty much stayed the same throughout the Metal Gear saga, the Y/Triangle buttons act as your action, right trigger acts as the attack(CQC) and if pressed while holding the left trigger you will be able to fire your weapon, clicking the left stick while holding it will allow you to dash, pressing X/Square will do a quick dive, A/X will change your stance, B/Circle lets you grab unconscious enemies, reload your weapon, etc; the D-pad lets you change between your gear, the Start/Options buttons let you access your iDroid, Select/Share will pause it(note using the iDroid will not pause the game.). Pressing the left bumper will enable you to contact Ocelot and Miller for advice, and the right bumper will is first-person mode making it so you can mark enemies and analyze them. Controls Score S (100/100)


Final Score- A+(96.8/100) Metal Gear Solid V: The Phantom Pain is the closing to the series that we deserved for the longest time, its dark themes fit the game, and absolutely is great way to celebrate the legacy Hideo Kojima brought to us. Konami thought they could remove the name, despite it being literally in every mission credit, but you can’t get rid of the legacy.


Guild Wars 2 Review

Posted by Mario (RPGfan2005) on August 31, 2015 at 10:55 PM Comments comments (0)

This week we have

"Guild Wars 2" by ArenaNet

Genre: MMO, RPG

Release Date: August, 28, 2012.

This game is definitely revolutionizing the MMO genre and has exceeded my expectations. I have never been able to get into any MMO in my life. Defiance? no... WoW? no... Knights of The Old Republic? no... City of Heroes and Villans? no... But Guild Wars 2 (GW2).... it's different. It throws everything that makes a single player, epic, RPG on a console or PC amazingly great. Now what's better than living an amazing single player RPG experience? Sharing it with your friends and comrades in battle. So take a ride with me, as we take a closer look at GW2

----GAMEPLAY---- 8/10

This might be the only department somewhat lacking IMO for GW2. The game let's you customize your own set of skills based on the equipped weapon(s) you have. Each of the 8 professions has it's own set of limitations and skills even if it is the same weapon. For example, using a short bow with a ranger profession is totally different than using a short bow with a thief profession. The variety of skills and perks for each profession is astounding, even somewhat overwhelming. However, once you play around enough, and find the set of skills that you are most comfortable with; the game starts getting monotonous. almost a "button smasher" if you will call it that.

However, the game is so good at keeping the gameplay interesting. Platforming levels known as Jumping Puzzles, PvP, Server vs Server epic battles known as World vs World, and smaller mini games known as Activities in the open world. A huge, immersive, and certainly overwhelming crafting system to craft your heart out. Even though each of these fun gameplay mechanics offer rewards and definitely worth your time and effort. We all know we want to get rich with virtual currency as fast as possible, when the game demands you to fight and fight and fight monsters over and over to get gold fast and partnering up with people makes this easier, it is still at the end of the day, press keys 1, then 2, then maybe 4, then 3, then 5 and wait until it cools down. World Bosses and Mini Bosses may demand more specific timing and great coreography from your team. But those are less than 1% off all the battles you will be involved in.

All in all, the gameplay is more enjoyable with friends, and it makes breezing through grinding for gold less of a chore. It is, an MMO, after all. So make some friends quick and join a guild! maybe ours? Las Cruces Game Knights Guild in Guild Wars 2

----GRAPHICS---- 10/10

Since it is a PC game, the graphics are limited to your computer's power. My computer lacks heavily in this department, when I set it to the highest setting it lags and frame skips to no avail. So my graphics rating would have been low if I had just judged it on that. However, I had the pleasure of watching it run on a state of the art gaming pc with a kickass graphics card. My jaw dropped and I was up to my neck in jelly. The environment, the character models, and the enemies were popping out of the screen. The fog, the lighting, and the water effects are lifelike. The graphics are so amazing, this is the only reason why I am saving up to either upgrade my PC's gfx card or get a full blown gaming PC. So you must experience the sights yourself.

----MUSIC---- 9/10

The music is amazing. Even from the character/title screen you hear the epic rendition kick in, and you know you are in for greatness, and the hype increases. The cues for the music when you enter battle, start a boss fight, or begin a mission quest is just immersive and well fitting. The reason why it doesn't get a perfect 10. is the same department the gameplay is lacking. monotonous. Once you go through the entire soundtrack, you will probably disable the music and play your own jams while keeping the sound effects on. Now I am talking about months and months of being immersed in an MMO RPG. It wont get old quick that's for sure. It just takes the right amount of times you have heard the same song.

As far as the sound effects go; grunts, shots, explosions, growls, flying arrows and everything in between is crisp and solid.

----CONTROLS----- 7/10

Tank controls.... ugh... At first this was my biggest gripe. I had to buy Xpadder to use a Xbox 360 or PS3 controller buttons as my keys after much programming and downloading software. Got used to them quick and the PS3 and 360 controllers helped tremendously. This however is just to get your brain used to the controls. Once I got to the complicated and precise jumps in Jumping Puzzles, and the trick moves and maneuvers of PvP, I had to ditch the controller. There just isnt enough buttons and keys on a standard controller to get everything correctly. the strafing, the roll dodging, the skill combinations... The list goes on. The PS3 and 360 are acceptable and usable for the majority of the monotonous grinding and monster killing, for other things, get used to the lovely keyboard.

----STORY---- 10/10

Elder Dragons!? rehashed old story??? No. The Lore of GW2 is deep, like really deep. While many RPGs make it so YOU are the hero, this is not the case. There are many heroes and we all partner up to help the chosen one. an NPC...? Trahearne is destined to be the world's greatest leader among the greatest leaders. I don't know about many other players' opinion, but it is nice to see a different side of the chosen hero's story from a different angle.

Story missions are mostly in instances where you and 4 other players of your optional party have to work together a la' Fable 3 style. One player is the one leading the story, while the others can faintly interact with the environment of the mission. The purpose? to make the fighting sections of the story a heck of a lot easier as a group. Once the story is complete, you can choose to have this affect your story as well, or do it your own way on your own time. The experience is shared but not the loot unless you accept the story progress.

The living world concept of the constant updates in story makes this something you can easily dive into and care about all these characters, and become a historian expert on all the world of Tyria has to offer.


For a game developer who claims this is a living breathing world, they weren't kidding. At first I was afraid many aspects of the open world or certain boss fights, events, or items would be gone once that part of the "living world" is gone. This is not the case the majority of the time. While there have been updates and certain items and areas of the world are no longer accessible this does not happen often at all. With the ability to purchase the season of the story missions you missed, while this might seem like a way to get your money, if you stick with GW2 you get to experience the world change and the story missions become available to you. Almost like reverse DLC. The longer you have the game the more missions you get, while if you jump in late in a season storyline, you have to purchase the previous chapters. This is the exact opposite of how a loyal player buys a game at launch and has had to purchase all dlc and character packs since the beginning, then get slapped in the face when the bundled edition of a game comes out with everything with a lower price later on.

There are daily missions and activities to do. As well as achievements to unlock and complete once you beat all the story missions. And unlike gamerpoint achievements and trophies from Microsoft and Sony. Your achievement points can help you unlock some of the coolest and best gear in the game, as well as increase your currency percentage intake and gems to use in the cash (gem) store without ever having to spend a dollar. So replaying the story mission to get the achievements and getting your daily log in rewards is worth at least 5 minutes of your time. Now that my friends... is true replayability.


Microtransactions have been made popular in recent years due to mobile gaming, and when I first saw the "no subscription fee" label everyone was talking about. I thought there had to be a catch... how I was wrong. I mentioned the fact you could be awarded gems for free just by getting your achievement score high enough, as well as all the gold in the game exchanged for gems depending on how the gem market is at the time. All of this meaning, you can purchase and get every single item in the store without ever having to type in your credit card information. And with the percentage of gold earn increased just being doing your daily log in and achievement score, the more you play the more you earn.

Gems and Gold are just the tip of the iceberg in GW2. There's over 15 different currencies for different items and gear. Available only in certain areas, and only obtainable in certain ways. I love the example Extra Credits on YouTube said a while back. GW2 nails their currency and inflation balancing perfectly. Watch their video here.

You need Adobe Flash Player to view this content.


GW2 has been out for a while now, and in that time Arena Net has proven that it is leading the world of MMOs and microtransactions as well as great story telling and gameplay variety. before this game was only $60 away to add to your collection. But now that it is free to play, there's no excuse. If your PC can handle it. you must get it! now! and don't forget to join our Guild!

- By Mario Sauceda LCGK President